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- TARGET.DOC
-
- Version V2.1
- Author: Dalibor S. Kezele
-
- PREFACE - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
- I have been enjoying while programming this pretty nice game.
- Actually, this is the largest game I wrote. I wanted to make something
- for fun and it came this. For you this is maybe just another game taken
- from Aminet or your nearest friend. For me it's a lot more..
-
- This game is fully Giftware. If you like it please send a
- postcard to my address below. (I love postcards!)
-
- DISCLAIMER - - - - - - - - - - - - - - - - - - - - - - - - - -
-
- I'm not responsible for any damage Target could cause. This
- will not be the case, but one never know!
-
- EQUIPMENT - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
- Target was made on Amiga 500, Workbench 1.3, 1MB of memory, two
- floppies. The game require about 50K to run. I believe it will work on
- any Amiga cause I didn't use hacks and everything is programmed throught
- system in Aztec V5.0a. However, if you find a bug, please contact me!
-
- DESCRIPTION - - - - - - - - - - - - - - - - - - - - - - - - - -
-
- The program immediately, when you get into it, starts to move
- the target. You must shoot at it! No, don't be afraid, it it just a
- target made of paper! You will not kill anyone! You will just have
- fun. The program keeps going until 64 target is reached. This maximum
- can easy be changed.
-
- Once, when the game is over, you can click on <CONTINUE> gadget
- to restart the game. But, first look up how much targets did you blow
- up. There is also highscore value on the bottom, so you can competite
- with you friend. As long as you don't cheat changing delay value..
-
- MENUS - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
- There are some menus you can affect while playing the game.
- Here they are, from top to bottom:
-
- DELAY+ ..... for INCreasing the speed delay;
- DELAY- ..... for DECreasing it;
- PAUSE ...... to pause the game;
- ABOUT ...... to get some information;
- QUIT ....... to exit the game (click <YES> on question)
-
- KEYS - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
- Some keys have a functions, too. You don't need to hold right
- <AMIGA> key when pressing them:
-
- <+> ........ increase speed delay;
- <-> ........ decrease speed delay;
- <P> ........ pause the game;
- <A> ........ about (version and author's address);
- <ESC>,<Q> .. exit program
-
- STATISTICS - - - - - - - - - - - - - - - - - - - - - - - - - -
-
- I have been creating this game through few hours in the last
- week. Statisticly, it was like this:
-
- 10% of time ... project - what will be? way? whom? C?
- 20% of time ... programing (yeaaaaaaaaah)
- 10% of time ... searching for include files
- 10% of time ... creating pointer image
- 40% of time ... creating target image
- 10% of time ... debugging
-
- What more to say? Aztec C, version 5.0, few nice days, Coca
- Cola and ham-and-chees sandwiches and many keyboard pushings. And when
- it was totaly over I was full of myself. Programming Amiga isn't easy!
-
- ARCHIVE CONTENT - - - - - - - - - - - - - - - - - - - - - - - - -
-
- TARGET ........... This is the game
- TARGET.info ...... .info for WorkBench
- TARGET.DOC ....... This document file
- TARGET.DOC.info .. .info of .DOC for WorkBench
-
- PROGRAM HISTORY - - - - - - - - - - - - - - - - - - - - - - - - -
-
- Version 1.0
-
- My private release. I was enough of Tetris clones so I had to
- make something to relax myself during the programming nights. It came
- what it came. Pretty ugly in this version. I decided for public..
-
- Version 2.0
-
- * 1st public release, everybody can play Target
- * added new About() option
- * changed DELAY instead of SPEED (!)
- * maximum target decreased from 500 to 100
- * added pause when game is over
- * Target works with NTSC screen
-
- Version 2.1
-
- * fixed pointer image
- * added highscore value
- * maximum target decreased from 100 to 64
- * added pause when window is deactive!!
- * some dezign improvements
- * rewritten docs
-
- CONTACT - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
- Contact me for any bug or suggestion and also for any spell
- error in this document file (I'm half sleeping now).
-
- snail mail: Dalibor Kezele
- Toplicka 127
- 42204 Turcin
- Croatia
-
- phone: ++38 42 69 15 67 (saturday!)
-
- Fidonet: DALIBOR KEZELE 2:381/120
-
- Internet
- e-mail: dalibor.kezele@120.hrfido.fesb.hr
- irc: under the name sentinel (or sentine1)
-
- THANKS - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
- Very thanks to all Amigians who believe in their mashines.
- Expecially to Ivica Bozic from Zadar who phoned me 2 times today and
- keeped me from become crazy while searching one nasty bug.
-
- EPILOG - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
- "Real" programmers use:
-
- FOR I=start TO end
- INPUT X
- POKE I,X
- NEXT I
-
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-